Latest revision as of 10:03, 28 November 2016
[edit] Definition
1. A learning simulation is an experience designed to rigorously help users develop competence and conviction. A learning simulation is a combination of modeling elements, entertainment (or game) elements, and instructional (or pedagogical) elements. These can range from pure media (which do not involve any other humans), to experiences that use coaches, teammates, competitors, and communities.
[edit] Abbreviation
[edit] Synonyms
Edutainment
[edit] Superterms
[edit] Subterms
[edit] Sources
http://www.teachthought.com/the-future-of-learning/technology/6-important-questions-answered-about-learning-simulations/